﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Advanced_Terrain
{
    public class Player
    { 
        public string Name;
        public int[] HoleScore = new int[18];
        public float DistanceToBasket;
        public Boolean IsActive = false;
        public Vector3 CurrentDiscPosition = new Vector3(0, 0, 0);
        public int CurrentStrokes = 1;
        public Boolean InHole = false;
        public int LastDiscIndex = 0;
        public int ThrowStyle;
        
    }
}
